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	<title>Peculiar IQ &#187; Zelda</title>
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		<title>Is The Legend of Zelda: Breath of the Wild, The Perfect Game?</title>
		<link>http://peculiariq.com/is-the-legend-of-zelda-breath-of-the-wild-the-perfect-game/</link>
		<comments>http://peculiariq.com/is-the-legend-of-zelda-breath-of-the-wild-the-perfect-game/#comments</comments>
		<pubDate>Fri, 24 Mar 2017 19:35:23 +0000</pubDate>
		<dc:creator><![CDATA[Justin Hoffman]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hyrule]]></category>
		<category><![CDATA[Korok]]></category>
		<category><![CDATA[Sheikah Slate]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://peculiariq.com/?p=261</guid>
		<description><![CDATA[As an avid ‘gamer’, it’s rare to find that hidden gem of a game that will take you into a new world and away from the daily grind, akin to how a devout reader might find that rare novel to them them far, far away from everyday responsibilities. When I take a look at my [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span style="font-weight: 400;">As an avid ‘gamer’, it’s rare to find that hidden gem of a game that will take you into a new world and away from the daily grind, akin to how a devout reader might find that rare novel to them them far, far away from everyday responsibilities. When I take a look at my virtual map of Hyrule on my “Sheikah Slate” (Link’s iPhone), I don’t see a generic map &#8230; I see a story.</span></p>
<p><span style="font-weight: 400;">Unlike many other standard and similar games with maps and directions to follow, locations in <em><strong>The Legend of Zelda</strong></em></span><em><strong>: Breath of the Wild</strong></em><span style="font-weight: 400;"> aren’t just points and oddball names. They have meaning and history. They remind of the time I found a flaming dragon flying around deserted volcanos, the eerily spooky woods in which I became lost temporarily, and the silent and mysterious circle of statues I found towering above me in the desert. I think about the little guy who taught me how to snowboard on my shield on top of a hill, the whacky kid scientist running an ancient technology lab, and running scared from a half man-half lion creature. More importantly, i remember elements of games past, from my childhood (Old school Nintendo Zelda) and from college (Link to the past on N64), taking me back to another time when i last visited Hyrule.</span></p>
<p><span style="font-weight: 400;">Hyrule isn’t just the game’s setting. It’s the game. So much of what we do is utterly tied to the world in which it takes place. The action is intrinsic to and designed around the environment, whether we need to scout a location to recover a memory, steer Link’s paraglider through windy allies to reach a plateau, survive the bitter cold and extreme heat of exotic locations, or maneuver though ancient, stony mazes. We’re playing both inside and with the world. There’s never been anything quite like it.</span></p>
<div id="attachment_263" style="width: 310px" class="wp-caption alignleft"><a href="http://peculiariq.com/wp-content/uploads/2017/03/LegendOfZeldaBreathOfTheWild-large.jpg"><img class="size-medium wp-image-263" src="http://peculiariq.com/wp-content/uploads/2017/03/LegendOfZeldaBreathOfTheWild-large-300x150.jpg" alt="Zelda Breath Of The Wild" width="300" height="150" /></a><p class="wp-caption-text">Zelda Breath Of The Wild</p></div>
<p><span style="font-weight: 400;">More than that, the world’s painting-like splendor gives soul to the story. It’s gorgeous vistas help to make this incarnation of Link and Zelda’s fight against Ganon a memorable exemplar of simple, traditional fantasy yarn-spinning. The world’s beauty is a big part of what makes their struggle worthwhile, what makes it a world worth fighting for. It’s also a world that I don’t want to leave. I keep thinking that I must be close to reaching the point where I’ve seen just about everything, but then I’ll find a new grotto or ruin or hidden cave in a nook of the map that I originally skirted around without realizing, and within it will be yet another treasure chest, block of precious ore, seed-bearing Korok, or shrine.</span></p>
<p><span style="font-weight: 400;">I’d have thought our experiences would be largely the same, but another thing I’ve learned about Hyrule is that it is an experiment in – perhaps even an ode to – player freedom. Once you’re off the plateau where Link revives, you can go anywhere you like. There are no barriers, either physical or imposed by your abilities. No order in which things must be done. More than that, how you accomplish your objectives is almost always up to you. It’s a marvel of emergent play, with rarely a single right way to do something, both in fights and puzzles. It’s for you to decide which of your abilities, weapons, gear, and elixirs to use and how. Some tasks and challenges becomes easier as Link grows in strength and earns the special powers of the Divine Beasts – giant machines that are themselves intricate puzzles – but with a little gumption and ingenuity you’ll be capable of every task in the game as soon as you soar off the starting plateau.</span></p>
<p><strong><i>The Legend of Zelda: Breath of the Wild</i></strong><span style="font-weight: 400;"> is a perfect game. Now go play. It’s almost unimaginable that you will be disappointed.</span></p>
<p>Update! <a title="Downloadable content and extensions for games are the key to long term success" href="http://peculiariq.com/downloadable-content-and-extensions-for-games-are-the-key-to-long-term-success/">Nintendo has finally released details about the upcoming DLC pack, coming out Summer 2017</a>. Here is a breakdown of everything <i>The Legend of Zelda: Breath of the Wild – The Master Trials DLC </i>has to offer:</p>
<ul>
<li><b>Trial of the Sword</b>: By accessing this location, players can challenge the new Trial of the Sword (previously known as “Cave of Trials Challenge”), where enemies appear one after another. Link starts without any armor or weapons, and if he defeats all of the enemies in the room he can proceed to the next area. Trial of the Sword will include around 45 total rooms for players to complete. When Link clears all of the trials, the power of the Master Sword will awaken and always be in its glowing powered-up state.</li>
<li><b>Hard Mode</b>: <i>The Legend of Zelda: Breath of the Wild</i> is already considered one of the most thrilling games in <i>The Legend of Zelda</i> series, and fans looking for a challenge are in for a treat with the new Hard Mode. In Hard Mode, the “ranks” of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher-ranking enemies they wouldn’t find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly. They will also more easily spot Link as he approaches them, making these enemies tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure.</li>
<li><b>Hero’s Path Mode</b>: Exploring Hyrule is exciting, but with such a large world it’s sometimes hard for players to remember where they’ve been. To help with tracking progress, the new Hero’s Path Mode will document every step players take, and mark their path in green on the map. The route taken will be tracked for the player’s last 200 hours of play time, with an included slider to track footsteps on a timeline. This even works retroactively, so players that have already put many hours into the game will be able to see where they have traveled. This feature will help in identifying the locations they haven’t visited in this vast world, and may help players find those Shrines they haven’t encountered yet.</li>
<li><b>Travel Medallion</b>: There will be a new treasure chest somewhere in the game world which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one travel point can be registered on the map at a time.</li>
<li><b>Korok Mask</b>: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby.</li>
<li><b>New Equipment</b>: Eight new pieces of equipment inspired by previous characters and games in the series will be added to <i>The Legend of Zelda: Breath of the Wild</i> after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.</li>
</ul>
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		<title>Top 5 Most Influential Video Games of All Time</title>
		<link>http://peculiariq.com/top-5-most-influential-video-games-of-all-time/</link>
		<comments>http://peculiariq.com/top-5-most-influential-video-games-of-all-time/#comments</comments>
		<pubDate>Fri, 21 Nov 2014 03:18:05 +0000</pubDate>
		<dc:creator><![CDATA[Justin Hoffman]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Goldeneye]]></category>
		<category><![CDATA[Micro League]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://peculiariq.com/?p=187</guid>
		<description><![CDATA[There is a long, exhaustive list of classic games and consoles that come to mind when I think about the best of all time for different reasons. Some kicked off million dollar franchises and launched industry trends for years, spawning cartoons, movies and Thanksgiving Day floats. This short list encompasses the top 5 games that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p class="p1">There is a long, exhaustive list of classic games and consoles that come to mind when I think about the best of all time for different reasons. Some kicked off million dollar franchises and launched industry trends for years, spawning cartoons, movies and Thanksgiving Day floats. This short list encompasses the top 5 games that stand out for originality and influencing trends within the industry.</p>
<p class="p1"><span class="s1">1) Micro League Baseball (1984 PC)</span></p>
<p class="p1"><a href="http://peculiariq.com/wp-content/uploads/2014/11/microleague-baseball_10.png"><img class="alignnone size-medium wp-image-188" src="http://peculiariq.com/wp-content/uploads/2014/11/microleague-baseball_10-300x205.png" alt="microleague-baseball_10" width="300" height="205" /></a></p>
<p class="p1">
<p class="p1"><span class="s1">There have been many Baseball simulators over the years, but Micro League Baseball for PC was unlike other simulation video games before it. Originally developed by Micro League Sports Association (Micro League Multimedia Inc), it was released on Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64 (which I used), and PC. It was one of the first video games to carry the “MLB” official license, allowing the game to feature real teams and players, which didn’t exist before. Even more meaningful, it possessed a ‘manager disk’ separately which allowed users to make trades with other teams and even create their own players (and track stats). </span></p>
<p class="p1"><span class="s1">In addition, it included and introduced the term “classic teams”, which hadn’t been done before in any baseball simulator. My childhood friends and I used to play for hours and was a dream to “be” the 1927 New York Yankees, 1955 Brooklyn Dodgers or 1969 New York Mets. This was the first game in my experience that allowed me to think of myself inside the game, creating my own persona and being involved in something that was more than a computer screen. </span></p>
<p class="p1"><span class="s1">The Legend of Zelda (US 1987, Nintendo)</span></p>
<p class="p1"><a href="http://peculiariq.com/wp-content/uploads/2014/11/56074-Legend_of_Zelda_The_USA-7.jpg"><img class="alignnone size-medium wp-image-189" src="http://peculiariq.com/wp-content/uploads/2014/11/56074-Legend_of_Zelda_The_USA-7-300x204.jpg" alt="56074-Legend_of_Zelda,_The_(USA)-7" width="300" height="204" /></a></p>
<p class="p1"><span class="s1">This category of games could have gone easily to others of the era, such as Super Mario Bros. or Sonic the Hedgehog. For me though, The Legend of Zelda stands out above the rest of the late 80’s video game era, the best in high fantasy themed action-adventure and RPG game genre. Created by Japanese game designers and developed / published by Nintendo, its gameplay is a mixture of action, adventure, and puzzle solving. It is one of Nintendo&#8217;s most prominent and popular franchises and included game depth never seen before its time, and lets face it, it was GOLD.</span></p>
<p class="p1"><span class="s1">Though the game contains many standard role-playing elements, it underscores straightforward hack and slash-style combat over the strategic, turn-based or active time combat type games (such as Final Fantasy). The Legend of Zelda series consists of 17 official games on all of Nintendo&#8217;s major consoles, as well as several spin-offs (Let’s just forget Zelda 2 existed though … ugh) and an animated series in 1989. As of the date of this publishing, the series has sold over 75 million copies worldwide.</span></p>
<p class="p1"><span class="s1">DOOM (1993 PC)</span></p>
<p class="p1"><a href="http://peculiariq.com/wp-content/uploads/2014/11/doom.jpg"><img class="alignnone size-medium wp-image-193" src="http://peculiariq.com/wp-content/uploads/2014/11/doom-300x186.jpg" alt="doom" width="300" height="186" /></a></p>
<p class="p1"><span class="s1">While I considered Wolfenstein 3D as the premier game of this kind, DOOM takes the win as the most influential by far. Doom was the key first-person shooter video game and is considered one of the most significant in the video game industry, for having basically created the first-person shooter (FPS) genre. </span></p>
<p class="p1"><span class="s1">DOOM took the successes of Wolfenstein 3D and kicked everything up another notch. The layouts and maps were more complex, the action was faster and more violent, and enemies were demons and hellhound nightmares. The music was actually pretty good for video game and game effects were for the time, stunning. It also improved upon Wolfenstein in a very important way for the gaming community as a whole for years to come, the levels and content were designed to be easily modded and expanded. This is the first game that I recall being able to change the actual game look and feel, and molding it to make it a better, personalized experience. </span></p>
<p class="p1"><span class="s1">GoldenEye 007 (1997, N64)</span></p>
<p class="p1"><a href="http://peculiariq.com/wp-content/uploads/2014/11/goldeneye-multiplayer.jpg"><img class="alignnone size-medium wp-image-191" src="http://peculiariq.com/wp-content/uploads/2014/11/goldeneye-multiplayer-300x187.jpg" alt="goldeneye-multiplayer" width="300" height="187" /></a></p>
<p class="p1"><span class="s1">GoldenEye 007 is considered an important game in the history of first-person shooters for signaling a transition from the then-standard Doom-like approach to games, to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and the incorporation of a console multiplayer deathmatch mode.</span></p>
<p class="p1"><span class="s1">GoldenEye 007 was the game that popularized the console version of the FPS, but it kicked off a huge trend that still dominates the virtual arena in 2014, the Multiplayer experience. This game allowed multiple people to enter a single virtual space, and allow them to interact together. This opened up a world of video game interaction that had never been crossed, and remains the # 3 seller of all time on N64.</span></p>
<p class="p1"><span class="s1">Call of Duty Series (2003-2014)</span></p>
<p class="p1"><a href="http://peculiariq.com/wp-content/uploads/2014/11/call-of-duty-black-ops-gameplay.jpg"><img class="alignnone size-medium wp-image-194" src="http://peculiariq.com/wp-content/uploads/2014/11/call-of-duty-black-ops-gameplay-300x169.jpg" alt="call-of-duty-black-ops-gameplay" width="300" height="169" /></a></p>
<p class="p1">
<p class="p1"><span class="s1">There are many well liked shooters of this genre (Halo, etc.), but Call of Duty did two new things that became massively important to the success of the FPS game in the last generation. First, it’s multiplayer mode expanded and introduced the concept of “feature” upgrades (leveling, weapons, kill-streaks, etc.) that were copied in many games afterwards and secondly it showed that single player campaigns could use the sort of huge set piece based excitement that was so popular in action films, immensely real and highly detailed. The sense of realism in CoD is brought to a whole new level from all of it’s competitors. </span></p>
<p class="p1"><span class="s1">The series also began on the PC, and later expanded to consoles and handhelds. As of today, the Call of Duty series has sold over 100 million copies, and includes over 40 million monthly active players across all of the Call of Duty titles, with 10 million users online.</span></p>
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